
LightFury Games · 2024–present
eCricket
VP of Engineering for a forthcoming cricket game currently in closed beta.
Portfolio
Selected work across game development, engine and tools technology, multiplayer platforms, and engineering leadership. The archive spans shipped games, pre-production technology, and the teams behind them.

LightFury Games · 2024–present
VP of Engineering for a forthcoming cricket game currently in closed beta.

Improbable / Midwinter · 2019–2021
Led delivery of multiplayer technology initiatives and built an engine-integrations team of 10 engineers.


Rare · 2012–2014
Xbox One engine, tools, asset-pipeline, and middleware-integration development.
Improbable · 2016–2019
Core work on major integrations for Unreal, CryEngine, Unity, and proprietary AAA engines.

Rare · 2011–2012
Implemented two mini-games for commercially released Challenge Pack DLC on Xbox 360.
Improbable · 2021–2022
Contributed to the SHiFT SDK, supporting Gearbox Software’s connected player experience.

Marmalade Game Studio · 2015
Gameplay and core game-feature development for the mobile adaptation of the classic board game.

Marmalade Game Studio · 2015
Contributed to gameplay and core game development for Marmalade Game Studio’s mobile title.
Independent work · Actively maintained
A portable configuration setup for terminal and agentic coding across Windows 11, macOS, and Ubuntu GNOME.