Portfolio

Selected work.

Selected work across game development, engine and tools technology, multiplayer platforms, and engineering leadership. The archive spans shipped games, pre-production technology, and the teams behind them.

Professional work

eCricket artwork

LightFury Games · 2024–present

eCricket

VP of Engineering for a forthcoming cricket game currently in closed beta.

Scavengers official game artwork

Improbable / Midwinter · 2019–2021

Scavengers

Led delivery of multiplayer technology initiatives and built an engine-integrations team of 10 engineers.

Sea of Thieves gameplay

Rare · 2014–2015

Sea of Thieves

Rendering and Unreal Engine 4 technology work during pre-production.

Kinect Sports Rivals gameplay

Rare · 2012–2014

Kinect Sports Rivals

Xbox One engine, tools, asset-pipeline, and middleware-integration development.

Kinect Sports Season Two Challenge Pack gameplay

Rare · 2011–2012

Kinect Sports: Season Two

Implemented two mini-games for commercially released Challenge Pack DLC on Xbox 360.

Original abstract SHiFT SDK project illustration

Improbable · 2021–2022

SHiFT SDK

Contributed to the SHiFT SDK, supporting Gearbox Software’s connected player experience.

The Game of Life gameplay

Marmalade Game Studio · 2015

The Game of Life

Gameplay and core game-feature development for the mobile adaptation of the classic board game.

Spinguins gameplay

Marmalade Game Studio · 2015

Spinguins

Contributed to gameplay and core game development for Marmalade Game Studio’s mobile title.

Independent work